Creatives Garage | Mini Garage
This is the child-sized version of Creatives Garage that is breeding the next generation of Creatives. We are all about honing creativity at a young age and encouraging our pint sized creatives to develop and refine their skills in various fields such as creative arts, music, science and innovation... While growing up in the 80’s and 90’s in Nairobi, we would create our own toys. Our toys were built from our imagination (and sometimes external visuals). We built matatus using hangers, balls using old socks and paper bags, dolls using paper and ‘kati ya pekele’ (dodge ball using bottle tops)
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Mini Garage

This is the child-sized version of Creatives Garage that is breeding the next generation of Creatives. We are all about honing creativity at a young age and encouraging our pint sized creatives to develop and refine their skills in various fields such as creative arts, music, science and innovation.

Mini garage

While growing up in the 80’s and 90’s in Nairobi, we would create our own toys. Our toys were built from our imagination (and sometimes external visuals). We built matatus using hangers, balls using old socks and paper bags, dolls using paper and ‘kati ya pekele’ (dodge ball using bottle tops). We would play outside our houses on ‘well-used’ grass lawns without the fear of being stolen. TV used to start broadcasting at 4pm and close by 11pm. If your TV was black and white you’d make bets on teams by either choosing the light colored uniformed team as opposed to the dark one.

Life was simple (or so it seemed).Enter the world of gadgets, insecurity and high rise buildings, and (sadly) these things changed. In the 21st century, scientific and technological innovations have become increasingly important as we face the benefits and challenges of both globalization and a knowledge-based economy. To succeed in this new information-based and highly technological society, students need to develop their capabilities in STEAM (Science, Technology, Engineering, Art and Maths) to levels much beyond what was considered acceptable in the past. Club Sondeka combines Art and Science to make STEAM fun and accessible, creating a maker-environment so that kids ages 3-10 can begin to imagine themselves as scientists, artists, innovators and makers.